package com.tongji.showroom.vo
{
	import com.tongji.showroom.view.twoD.AddBitmap;
	
	import flashx.textLayout.formats.Float;

	/**
	 * 
	 * @author yanghanbing
	 * 2011/08/
	 * 场景中的家具信息
	 */ 
	public class SceneInfo
	{
		public function SceneInfo()
		{
		}
		
		public var siId:Number;     //产品ID
		public var asId:Number;      //子场景ID
		public var pId:Number;      //产品ID
		public var xAxis:Float;     //所在场景的X轴坐标
		public var yAxis:Float;     //所在场景的Y轴坐标
		public var depth:int;       //所在场景的深度,深度较大的被遮盖
		public var ProductUrl:String;//产品图片
		
		public var sceneInfoBitmap:AddBitmap;
		public var sceneInfoVisible:Boolean = true;  //Barbiel
		
	}
}